Some say red isn’t powerful enough to stand by itself in EDH, but I say, you’re probably right, but I’m not going to let that stop me. So we’re going to look at the worst of the “worst”, Jiwari.

I’m actually rather surprised this is what we scraped up at the bottom of the barrel. Compared to many of the other entries, Jiwari is interesting. It has distinctive abilities that work within EDH. Yes, its ability does specify “without flying,” but there’s plenty of ways to make that work.

I’m already seeing an overarching idea for this deck. First things first, Jiwari’s first ability. We’re going to want to make sure Jiwari hits as many creatures as possible. That means grounding any possible fliers. Burning Palm Efreet and Goblin Skycutter fit perfectly. Earthbind is an aura with infamously uncomfortable artwork that will ground something. Vertigo is an instant that works like Earthbind. For affecting all creatures, Gravity Sphere is the ultimate answer that will send your opponent’s creatures plummeting.  

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For artifacts, we have Phyrexian Splicer. Not only will it make a target creature lose flying, you can also give flying to Jiwari to make sure it doesn’t kill itself with its own ability.

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On the note of giving Jiwari itself flying, we have some other options. Chariot of the Sun, Diviner’s Wand, Flying Carpet, Power Matrix, Predator Flagship, Soratami Cloud Chariot, and Whalebone Glider are all various ways to keep Jiwari off its own boiling ground.

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Now that we’ve got creatures grounded, it’s time to make sure we can make as much use of Jiwari’s ability as we can. The relatively recent Chandra, Torch of Defiance offers some ramp. Older mono-red ramp cards include Desperate/Pyretic Ritual along with Seething Song, Inner Fire, Koth of the Hammer, Mana Flare, and Mana Cache along with many others. Mana Geyser is a personal favorite of mine.

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Artifacts offer plenty of mana ramp, from the essential Sol Ring to Caged Sun, Basalt Monolith, Astral Cornucopia, and Everflowing Chalice. I’ve always been a fan of Charmed Pendant myself.


As for untapping Jiwari, we can borrow from the previous Lu Su article to throw in Magewright’s Stone. Other options include Jandor’s Saddlebags, Puppet Strings and Staff of Domination. Thousand Year Elixir adds the additional benefit of letting us tap Jiwari with haste.

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Finally, maybe we can get some benefit out of sending Jiwari to our hand and discarding it for a board wipe. That might be difficult in mono-red, but it’s not impossible. Pretty much all of our answers lie in artifacts, however: Decoction Module, Dragon Mask, Erratic Portal, and Obelisk of Undoing are a few ideas.


We now have means of dealing massive amounts of damage to things with Jiwari’s ability. How can we further make cheese out of this? One simple card gets us rolling: Repercussion. There’s Arcbond to get extra value out of Jiwari’s ability. And since Jiwari can target our creatures as well, Enrage and Pseudo-Enrage abilities are also a good idea to add: Coalhauler Swine, Mogg Maniac, Silverclad Ferocidons, Sun-Crowned Hunters, Needletooth Raptor, and the classic Stuffy Doll.


Now we can fill this deck out with the typical red staples – Blasphemous Act, Chaos Warp, Inferno Titan, what have you. For this deck, I’d highly recommend adding haste givers such as Hammer of Purphoros, Anger, and Urabrask the Hidden. I’d also recommend damage doubles like Dictate of the Twin Gods. And of course, Rings of Brighthearth.

With all of this together, here’s my horrible list for this commander.


That concludes this article. I hope that my deck analysis helps you build the Jiwari, the Earth Aflame deck you’ve always dreamed of. If this deck isn’t your style, there’s plenty more where that came from in the next article of Garbage Fire Generals.